![]() ![]() Suffice to say, it was highly unlikely that given all these issues and more, that their latest game was likely to ever find commercial success. There’s a whole mess of complex financial issues and backroom deals relating to the relationship between Starbreeze, Overkill and the developers caught in the middle. OTWD was planned to be a live services title similar to that of PayDay 2, and for obvious reasons, that didn’t really pan out. ![]() A switch to Unreal Engine mid-development, from the unfinished and useless Valhalla Engine, which Starbreeze bought by diluting their existing shares, didn’t help matters. The game was plagued by production issues over it’s entire course of development. Only problem was, Overkill’s The Walking Dead was doomed to fail. So it seemed like a sure thing that recreating that spark of success with zombies was going to be a hit. ![]() The only real exception to this being the pair of excellent shooter titles in the PayDay franchise. Since their early success with The Chronicles of Riddick and a few other games, the intertwined companies have failed to capture much success. Starbreeze and Overkill have had a lot of trouble over the years.
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